Lighthouse
This story about a lonely lighthouse keeper who stranded on an island far from land. To save your life, you will have to face the mysterious inhabitants of the island and peer into the darkness. Just always keep concentration, because the Keeper is somewhere nearby...
ABOUT A GAME
This is a small 2D roguelike shooter which made solo in a week. The game was originally created for submition in UDC Jam #25, but I didn't upload it before the deadline.
In this game, you can shoot strange creatures to gain energy, unlock new weapons, and upgrade your lighthouse to shoot strange creatures more often and more spectacularly. There are 7 rounds (days) in the game, during which you need to accumulate enough energy to get out of the island. Simple and addictive gameplay, nice graphics, pleasant music will definitely give you 10 minutes of exciting experience!
CONTROLS
- LMB : shoot
- RMB / Spacebar : use radar (if unlocked)
- A / D : change weapons ( if multiple weapons are unlocked)
- 1,2,3 : choice concrete weapon ( if multiple weapons are unlocked)
- ESC : Pause (Not in WebGL fullscreen mode)
CREDITS
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Gamedesign, code, art
Aleksandr Fedotov
Playtest
Dmitriy Poroshin
Sergey Ratnikov
The following game assets are used in the game:
Graphic arts
Creature Sprites by Penusbmic
Main menu background by Sam
Tileset Sprites by aamatniekss
UI Sprites by Positron
Babaha VFX by Untiedgames
Music
Main menu music - My Dark Passenger by Darren Curtis
Night Music - Big Crumble by Komiku
Fonts
Sierra Font 008 by Goatmeal
Ancient Modern Tales by GamedevDan
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